Compare any two graphics cards:
Radeon HD 4730 vs Radeon HD 6770
IntroThe Radeon HD 4730 comes with a clock frequency of 700 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 128-bit memory bus, and uses a 55 nm design. It is made up of 640(128x5) SPUs, 32 TAUs, and 8 ROPs.Compare those specs to the Radeon HD 6770, which makes use of a 40 nm design. ATi has set the core speed at 900 MHz. The GDDR5 memory runs at a speed of 1050 MHz on this particular model. It features 800 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6770 will be 17% quicker than the Radeon HD 4730 in general, because of its greater data rate. (explain)
Texel RateThe Radeon HD 6770 will be much (about 61%) better at texture filtering than the Radeon HD 4730. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 6770 is superior to the Radeon HD 4730, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
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