Compare any two graphics cards:
Radeon HD 4830 1GB vs Radeon HD 6770
IntroThe Radeon HD 4830 1GB comes with a GPU clock speed of 575 MHz, and the 1024 MB of GDDR4 RAM runs at 900 MHz through a 256-bit bus. It also is comprised of 640(128x5) SPUs, 32 Texture Address Units, and 16 ROPs.Compare those specifications to the Radeon HD 6770, which features GPU clock speed of 900 MHz, and 512 MB of GDDR5 RAM running at 1050 MHz through a 128-bit bus. It also is made up of 800 Stream Processors, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 6770 should in theory be a small bit superior to the Radeon HD 4830 1GB overall. (explain)
Texel RateThe Radeon HD 6770 is much (more or less 96%) faster with regards to texture filtering than the Radeon HD 4830 1GB. (explain)
Pixel RateThe Radeon HD 6770 is quite a bit (approximately 57%) faster with regards to anti-aliasing than the Radeon HD 4830 1GB, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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