Compare any two graphics cards:
GeForce GTS 250 1GB vs Radeon HD 6770
IntroThe GeForce GTS 250 1GB makes use of a 65/55 nm design. nVidia has clocked the core speed at 738 MHz. The GDDR3 RAM runs at a frequency of 1100 MHz on this model. It features 128 SPUs along with 64 TAUs and 16 ROPs.Compare those specifications to the Radeon HD 6770, which comes with clock speeds of 900 MHz on the GPU, and 1050 MHz on the 512 MB of GDDR5 memory. It features 800 SPUs along with 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTS 250 1GB will be 5% faster than the Radeon HD 6770 overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTS 250 1GB should be quite a bit (about 31%) more effective at AF than the Radeon HD 6770. (explain)
Pixel RateThe Radeon HD 6770 will be quite a bit (about 22%) more effective at FSAA than the GeForce GTS 250 1GB, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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