Compare any two graphics cards:
GeForce GTS 250 1GB vs Radeon HD 6770
IntroThe GeForce GTS 250 1GB has a clock frequency of 738 MHz and a GDDR3 memory speed of 1100 MHz. It also features a 256-bit memory bus, and uses a 65/55 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.Compare those specifications to the Radeon HD 6770, which features a GPU core clock speed of 900 MHz, and 512 MB of GDDR5 RAM set to run at 1050 MHz through a 128-bit bus. It also features 800 SPUs, 40 Texture Address Units, and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTS 250 1GB should be 5% quicker than the Radeon HD 6770 in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTS 250 1GB should be much (more or less 31%) faster with regards to anisotropic filtering than the Radeon HD 6770. (explain)
Pixel RateThe Radeon HD 6770 should be quite a bit (approximately 22%) faster with regards to AA than the GeForce GTS 250 1GB, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
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