Compare any two graphics cards:
GeForce GTS 250 512MB vs Radeon HD 6770
IntroThe GeForce GTS 250 512MB uses a 65/55 nm design. nVidia has clocked the core frequency at 738 MHz. The GDDR3 RAM works at a speed of 1100 MHz on this specific card. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the Radeon HD 6770, which makes use of a 40 nm design. AMD has set the core frequency at 900 MHz. The GDDR5 memory runs at a speed of 1050 MHz on this particular model. It features 800 SPUs along with 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTS 250 512MB will be 5% faster than the Radeon HD 6770 in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTS 250 512MB should be a lot (more or less 31%) faster with regards to AF than the Radeon HD 6770. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 6770 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!