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GeForce GTS 250 512MB vs Radeon HD 6770

Intro

The GeForce GTS 250 512MB comes with a GPU core clock speed of 738 MHz, and the 512 MB of GDDR3 RAM runs at 1100 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 6770, which features core speeds of 900 MHz on the GPU, and 1050 MHz on the 512 MB of GDDR5 RAM. It features 800 SPUs along with 40 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 108 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 37 Watts (34%)

Memory Bandwidth

In theory, the GeForce GTS 250 512MB should be 5% faster than the Radeon HD 6770 overall, because of its greater data rate. (explain)

GeForce GTS 250 512MB 70400 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 3200 (5%)

Texel Rate

The GeForce GTS 250 512MB is much (approximately 31%) faster with regards to anisotropic filtering than the Radeon HD 6770. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
Radeon HD 6770 36000 Mtexels/sec
Difference: 11232 (31%)

Pixel Rate

The Radeon HD 6770 is much (approximately 22%) better at AA than the GeForce GTS 250 512MB, and also should be able to handle higher resolutions better. (explain)

Radeon HD 6770 14400 Mpixels/sec
GeForce GTS 250 512MB 11808 Mpixels/sec
Difference: 2592 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 250 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 250 512MB Radeon HD 6770
Manufacturer nVidia ATi
Year March 3, 2009 January 2011
Code Name G92a/b Juniper XT
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 512 MB 512 MB
Core Speed 738 MHz 900 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 1050 MHz
Unified Shaders 128 800
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 145 watts 108 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 67200 MB/sec
Texel Rate 47232 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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