Compare any two graphics cards:
Radeon HD 5750 512MB vs Radeon HD 6770 1GB
IntroThe Radeon HD 5750 512MB has core clock speeds of 700 MHz on the GPU, and 1150 MHz on the 512 MB of GDDR5 memory. It features 720(144x5) SPUs as well as 36 Texture Address Units and 16 Rasterization Operator Units.Compare that to the Radeon HD 6770 1GB, which uses a 40 nm design. ATi has clocked the core frequency at 900 MHz. The GDDR5 memory works at a speed of 1050 MHz on this specific model. It features 800 SPUs along with 40 Texture Address Units and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 5750 512MB should in theory be just a bit better than the Radeon HD 6770 1GB overall. (explain)
Texel RateThe Radeon HD 6770 1GB will be much (more or less 43%) faster with regards to texture filtering than the Radeon HD 5750 512MB. (explain)
Pixel RateThe Radeon HD 6770 1GB is much (approximately 29%) more effective at anti-aliasing than the Radeon HD 5750 512MB, and also will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
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