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Radeon HD 3850 512MB vs Radeon HD 6750 1GB

Intro

The Radeon HD 3850 512MB features a GPU clock speed of 668 MHz, and the 512 MB of GDDR3 memory is set to run at 828 MHz through a 256-bit bus. It also features 320(64x5) Stream Processors, 16 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon HD 6750 1GB, which uses a 40 nm design. ATi has set the core frequency at 725 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this particular model. It features 720 SPUs along with 36 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3850 512MB 75 Watts
Radeon HD 6750 1GB 86 Watts
Difference: 11 Watts (15%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6750 1GB is 21% faster than the Radeon HD 3850 512MB in general, due to its greater bandwidth. (explain)

Radeon HD 6750 1GB 64000 MB/sec
Radeon HD 3850 512MB 52992 MB/sec
Difference: 11008 (21%)

Texel Rate

The Radeon HD 6750 1GB should be a lot (approximately 144%) faster with regards to AF than the Radeon HD 3850 512MB. (explain)

Radeon HD 6750 1GB 26100 Mtexels/sec
Radeon HD 3850 512MB 10688 Mtexels/sec
Difference: 15412 (144%)

Pixel Rate

The Radeon HD 6750 1GB is a little bit (about 9%) more effective at FSAA than the Radeon HD 3850 512MB, and should be able to handle higher resolutions while still performing well. (explain)

Radeon HD 6750 1GB 11600 Mpixels/sec
Radeon HD 3850 512MB 10688 Mpixels/sec
Difference: 912 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3850 512MB Radeon HD 6750 1GB
Manufacturer ATi ATi
Year Nov 19, 2007 January 2011
Code Name RV670 PRO Juniper Pro
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/AGP 8x PCIe x16
Memory 512 MB 1024 MB
Core Speed 668 MHz 725 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 828 MHz 1000 MHz
Unified Shaders 320(64x5) 720
Texture Mapping Units 16 36
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 75 watts 86 watts
Shader Model 4.1 5.0
Bandwidth 52992 MB/sec 64000 MB/sec
Texel Rate 10688 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 10688 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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