Compare any two graphics cards:
Radeon HD 4650 512MB vs Radeon HD 6750 1GB
IntroThe Radeon HD 4650 512MB comes with a core clock frequency of 600 MHz and a DDR2 memory frequency of 500 MHz. It also uses a 128-bit memory bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 32 Texture Address Units, and 8 Raster Operation Units.Compare those specifications to the Radeon HD 6750 1GB, which comes with a GPU core clock speed of 725 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also features 720 SPUs, 36 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6750 1GB should be 300% quicker than the Radeon HD 4650 512MB in general, because of its higher data rate. (explain)
Texel RateThe Radeon HD 6750 1GB is a lot (more or less 36%) more effective at anisotropic filtering than the Radeon HD 4650 512MB. (explain)
Pixel RateThe Radeon HD 6750 1GB is a lot (more or less 142%) better at FSAA than the Radeon HD 4650 512MB, and will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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