Compare any two graphics cards:
Radeon HD 3470 512MB vs Radeon HD 6750
IntroThe Radeon HD 3470 512MB uses a 55 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR3 memory works at a frequency of 950 MHz on this card. It features 40(8x5) SPUs along with 4 TAUs and 4 ROPs.Compare those specs to the Radeon HD 6750, which comes with a clock speed of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is comprised of 720 SPUs, 36 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 6750 is 111% quicker than the Radeon HD 3470 512MB in general, because of its higher data rate. (explain)
Texel RateThe Radeon HD 6750 will be quite a bit (more or less 716%) faster with regards to anisotropic filtering than the Radeon HD 3470 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 6750 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!