Compare any two graphics cards:
Radeon HD 4550 512MB vs Radeon HD 6750
IntroThe Radeon HD 4550 512MB comes with a GPU core speed of 600 MHz, and the 512 MB of GDDR3 RAM is set to run at 800 MHz through a 64-bit bus. It also is comprised of 80(16x5) SPUs, 8 TAUs, and 4 ROPs.Compare all that to the Radeon HD 6750, which uses a 40 nm design. AMD has set the core frequency at 725 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this model. It features 720 SPUs along with 36 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6750 should perform quite a bit faster than the Radeon HD 4550 512MB in general. (explain)
Texel RateThe Radeon HD 6750 will be quite a bit (more or less 444%) faster with regards to texture filtering than the Radeon HD 4550 512MB. (explain)
Pixel RateThe Radeon HD 6750 will be a lot (approximately 383%) more effective at FSAA than the Radeon HD 4550 512MB, and should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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