Compare any two graphics cards:
Radeon HD 4830 1GB vs Radeon HD 6750
IntroThe Radeon HD 4830 1GB uses a 55 nm design. AMD has clocked the core speed at 575 MHz. The GDDR4 memory works at a speed of 900 MHz on this particular card. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 ROPs.Compare all of that to the Radeon HD 6750, which has core speeds of 725 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 memory. It features 720 SPUs along with 36 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6750, in theory, should perform just a bit faster than the Radeon HD 4830 1GB in general. (explain)
Texel RateThe Radeon HD 6750 should be much (about 42%) faster with regards to AF than the Radeon HD 4830 1GB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 6750 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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