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Radeon HD 4830 1GB vs Radeon HD 6750

Intro

The Radeon HD 4830 1GB has core clock speeds of 575 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR4 memory. It features 640(128x5) SPUs as well as 32 TAUs and 16 ROPs.

Compare all that to the Radeon HD 6750, which features core clock speeds of 725 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 memory. It features 720 SPUs along with 36 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 86 Watts
Radeon HD 4830 1GB 95 Watts
Difference: 9 Watts (10%)

Memory Bandwidth

Performance-wise, the Radeon HD 6750 should theoretically be a small bit superior to the Radeon HD 4830 1GB in general. (explain)

Radeon HD 6750 64000 MB/sec
Radeon HD 4830 1GB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The Radeon HD 6750 is a lot (approximately 42%) faster with regards to texture filtering than the Radeon HD 4830 1GB. (explain)

Radeon HD 6750 26100 Mtexels/sec
Radeon HD 4830 1GB 18400 Mtexels/sec
Difference: 7700 (42%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 6750 is superior to the Radeon HD 4830 1GB, and very much so. (explain)

Radeon HD 6750 11600 Mpixels/sec
Radeon HD 4830 1GB 9200 Mpixels/sec
Difference: 2400 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4830 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4830 1GB Radeon HD 6750
Manufacturer ATi ATi
Year Oct 21, 2008 January 2011
Code Name RV770 LE Juniper Pro
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe x16
Memory 1024 MB 512 MB
Core Speed 575 MHz 725 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 640(128x5) 720
Texture Mapping Units 32 36
Render Output Units 16 16
Bus Type GDDR4 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.0
Power (Max TDP) 95 watts 86 watts
Shader Model 4.1 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 18400 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 9200 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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