Compare any two graphics cards:
Radeon HD 3650 256MB vs Radeon HD 6950
IntroThe Radeon HD 3650 256MB has a core clock speed of 725 MHz and a DDR2 memory speed of 800 MHz. It also uses a 128-bit bus, and uses a 55 nm design. It features 120(24x5) SPUs, 8 TAUs, and 4 ROPs.Compare those specs to the Radeon HD 6950, which features a clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6950 should in theory be a lot faster than the Radeon HD 3650 256MB in general. (explain)
Texel RateThe Radeon HD 6950 is much (more or less 1114%) more effective at texture filtering than the Radeon HD 3650 256MB. (explain)
Pixel RateThe Radeon HD 6950 should be quite a bit (more or less 783%) more effective at full screen anti-aliasing than the Radeon HD 3650 256MB, and also capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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