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Radeon HD 4830 512MB vs Radeon HD 6750

Intro

The Radeon HD 4830 512MB comes with clock speeds of 575 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 ROPs.

Compare that to the Radeon HD 6750, which features core speeds of 725 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 memory. It features 720 SPUs as well as 36 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 86 Watts
Radeon HD 4830 512MB 95 Watts
Difference: 9 Watts (10%)

Memory Bandwidth

The Radeon HD 6750 should in theory be a bit faster than the Radeon HD 4830 512MB in general. (explain)

Radeon HD 6750 64000 MB/sec
Radeon HD 4830 512MB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The Radeon HD 6750 should be much (more or less 42%) faster with regards to AF than the Radeon HD 4830 512MB. (explain)

Radeon HD 6750 26100 Mtexels/sec
Radeon HD 4830 512MB 18400 Mtexels/sec
Difference: 7700 (42%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 6750 is a better choice, by a large margin. (explain)

Radeon HD 6750 11600 Mpixels/sec
Radeon HD 4830 512MB 9200 Mpixels/sec
Difference: 2400 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4830 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4830 512MB Radeon HD 6750
Manufacturer ATi ATi
Year Oct 21, 2008 January 2011
Code Name RV770 LE Juniper Pro
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe x16
Memory 512 MB 512 MB
Core Speed 575 MHz 725 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 640(128x5) 720
Texture Mapping Units 32 36
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.0
Power (Max TDP) 95 watts 86 watts
Shader Model 4.1 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 18400 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 9200 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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