Compare any two graphics cards:
Radeon HD 3870 X2 1GB vs Radeon HD 6750
IntroThe Radeon HD 3870 X2 1GB has a GPU core clock speed of 825 MHz, and the 1024 MB of GDDR4 memory is set to run at 1126 MHz through a 256-bit bus. It also features 320(64x5) Stream Processors, 16 Texture Address Units, and 16 Raster Operation Units.Compare those specifications to the Radeon HD 6750, which features a clock frequency of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 720 SPUs, 36 TAUs, and 16 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 3870 X2 1GB should in theory be quite a bit faster than the Radeon HD 6750 overall. (explain)
Texel RateThe Radeon HD 3870 X2 1GB should be just a bit (approximately 1%) faster with regards to texture filtering than the Radeon HD 6750. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 3870 X2 1GB is superior to the Radeon HD 6750, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
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