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GeForce GTX 275 vs GeForce GTX 295

Intro

The GeForce GTX 275 has a GPU core clock speed of 633 MHz, and the 896 MB of GDDR3 RAM is set to run at 1134 MHz through a 448-bit bus. It also features 240 Stream Processors, 80 TAUs, and 28 Raster Operation Units.

Compare those specs to the GeForce GTX 295, which features GPU core speed of 576 MHz, and 896 MB of GDDR3 RAM running at 999 MHz through a 448-bit bus. It also is made up of 240 SPUs, 80 TAUs, and 28 ROPs.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 295 60 FPS
GeForce GTX 275 39 FPS
Difference: 21 FPS (54%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 295 185 FPS
GeForce GTX 275 108 FPS
Difference: 77 FPS (71%)

GeForce GTX 295 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 295 wins overall, by 98 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 295 245 FPS
GeForce GTX 275 147 FPS
Difference: 98 FPS (67%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 275 219 Watts
GeForce GTX 295 289 Watts
Difference: 70 Watts (32%)

Memory Bandwidth

The GeForce GTX 295 should in theory perform much faster than the GeForce GTX 275 overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 275 127008 MB/sec
Difference: 96768 (76%)

Texel Rate

The GeForce GTX 295 should be a lot (more or less 82%) more effective at texture filtering than the GeForce GTX 275. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 275 50640 Mtexels/sec
Difference: 41520 (82%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 295 is the winner, and very much so. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 275 17724 Mpixels/sec
Difference: 14532 (82%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 275

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 295

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 275 GeForce GTX 295
Manufacturer nVidia nVidia
Year April 9, 2009 January 8, 2009
Code Name G200b G200b
Fab Process 55 nm 55 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 896 MB 896 MB (x2)
Core Speed 633 MHz 576 MHz (x2)
Shader Speed 1404 MHz 1242 MHz (x2)
Memory Speed 1134 MHz 999 MHz (x2)
Unified Shaders 240 240 (x2)
Texture Mapping Units 80 80 (x2)
Render Output Units 28 28 (x2)
Bus Type GDDR3 GDDR3
Bus Width 448-bit 448-bit (x2)
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.1 OpenGL 3.1
Power (Max TDP) 219 watts 289 watts
Shader Model 4.0 4.0
Bandwidth 127008 MB/sec 223776 MB/sec
Texel Rate 50640 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 17724 Mpixels/sec 32256 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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