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GeForce GTX 295 vs Radeon HD 5830

Intro

The GeForce GTX 295 uses a 55 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 RAM works at a speed of 999 MHz on this particular model. It features 240 SPUs along with 80 Texture Address Units and 28 Rasterization Operator Units.

Compare those specifications to the Radeon HD 5830, which has GPU clock speed of 800 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 256-bit bus. It also features 1120(224x5) Stream Processors, 56 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5830 175 Watts
GeForce GTX 295 289 Watts
Difference: 114 Watts (65%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 295 should theoretically be a lot superior to the Radeon HD 5830 in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon HD 5830 128000 MB/sec
Difference: 95776 (75%)

Texel Rate

The GeForce GTX 295 is a lot (more or less 106%) better at anisotropic filtering than the Radeon HD 5830. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon HD 5830 44800 Mtexels/sec
Difference: 47360 (106%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 295 is superior to the Radeon HD 5830, by far. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 19456 (152%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon HD 5830
Manufacturer nVidia AMD
Year January 8, 2009 February 25, 2010
Code Name G200b Cypress LE
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 800 MHz
Memory Speed 1998 MHz (x2) 4000 MHz
Power (Max TDP) 289 watts 175 watts
Bandwidth 223776 MB/sec 128000 MB/sec
Texel Rate 92160 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 240 (x2) 1120(224x5)
Texture Mapping Units 80 (x2) 56
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 2154 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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