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GeForce 8800 GT 512MB vs Radeon HD 3850 X2

Intro

The GeForce 8800 GT 512MB has a clock frequency of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 256-bit bus, and uses a 65 nm design. It is comprised of 112 SPUs, 56 TAUs, and 16 ROPs.

Compare those specifications to the Radeon HD 3850 X2, which comes with a clock speed of 668 MHz and a GDDR3 memory speed of 828 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3850 X2 should in theory be quite a bit faster than the GeForce 8800 GT 512MB overall. (explain)

Radeon HD 3850 X2 105984 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 48384 (84%)

Texel Rate

The GeForce 8800 GT 512MB is a lot (more or less 57%) better at texture filtering than the Radeon HD 3850 X2. (explain)

GeForce 8800 GT 512MB 33600 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 12224 (57%)

Pixel Rate

The Radeon HD 3850 X2 will be quite a bit (more or less 123%) better at AA than the GeForce 8800 GT 512MB, and will be able to handle higher resolutions better. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 11776 (123%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 GT 512MB

Amazon.com

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Radeon HD 3850 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GT 512MB Radeon HD 3850 X2
Manufacturer nVidia AMD
Year Oct 2007 Apr 4, 2008
Code Name G92 RV670 PRO
Memory 512 MB 512 MB (x2)
Core Speed 600 MHz 668 MHz (x2)
Memory Speed 1800 MHz 1656 MHz (x2)
Power (Max TDP) 105 watts (Unknown) watts
Bandwidth 57600 MB/sec 105984 MB/sec
Texel Rate 33600 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 112 320(64x5) (x2)
Texture Mapping Units 56 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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