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GeForce 8800 GTX vs Radeon HD 3870 X2 1GB

Intro

The GeForce 8800 GTX comes with a clock speed of 575 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 384-bit memory bus, and makes use of a 90 nm design. It is comprised of 128 SPUs, 64 TAUs, and 24 Raster Operation Units.

Compare all of that to the Radeon HD 3870 X2 1GB, which features a clock speed of 825 MHz and a GDDR4 memory frequency of 1126 MHz. It also features a 256-bit bus, and uses a 55 nm design. It is made up of 320(64x5) SPUs, 16 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 1GB should in theory be quite a bit faster than the GeForce 8800 GTX overall. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce 8800 GTX 86400 MB/sec
Difference: 57728 (67%)

Texel Rate

The GeForce 8800 GTX should be much (about 39%) better at AF than the Radeon HD 3870 X2 1GB. (explain)

GeForce 8800 GTX 36800 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 10400 (39%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 3870 X2 1GB is a better choice, by a large margin. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce 8800 GTX 13800 Mpixels/sec
Difference: 12600 (91%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 GTX

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTX Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year Nov 2006 Jan 28, 2008
Code Name G80 R680
Memory 768 MB 1024 MB (x2)
Core Speed 575 MHz 825 MHz (x2)
Memory Speed 1800 MHz 2252 MHz (x2)
Power (Max TDP) 155 watts (Unknown) watts
Bandwidth 86400 MB/sec 144128 MB/sec
Texel Rate 36800 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 13800 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 128 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR3 GDDR4
Bus Width 384-bit 256-bit (x2)
Fab Process 90 nm 55 nm
Transistors 681 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 8800 GTX

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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