Join Us On Facebook

Compare any two graphics cards:
VS

GeForce 8800 GTX vs Radeon HD 3870 X2 1GB

Intro

The GeForce 8800 GTX comes with clock speeds of 575 MHz on the GPU, and 900 MHz on the 768 MB of GDDR3 RAM. It features 128 SPUs along with 64 Texture Address Units and 24 Rasterization Operator Units.

Compare all that to the Radeon HD 3870 X2 1GB, which comes with core speeds of 825 MHz on the GPU, and 1126 MHz on the 1024 MB of GDDR4 RAM. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3870 X2 1GB is 67% quicker than the GeForce 8800 GTX overall, due to its greater data rate. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce 8800 GTX 86400 MB/sec
Difference: 57728 (67%)

Texel Rate

The GeForce 8800 GTX should be quite a bit (more or less 39%) faster with regards to texture filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce 8800 GTX 36800 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 10400 (39%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 3870 X2 1GB is a better choice, and very much so. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce 8800 GTX 13800 Mpixels/sec
Difference: 12600 (91%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTX

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 3870 X2 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTX Radeon HD 3870 X2 1GB
Manufacturer nVidia ATi
Year Nov 2006 Jan 28, 2008
Code Name G80 R680
Fab Process 90 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
Memory 768 MB 1024 MB (x2)
Core Speed 575 MHz 825 MHz (x2)
Shader Speed 1350 MHz (N/A) MHz (x2)
Memory Speed 900 MHz 1126 MHz (x2)
Unified Shaders 128 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR3 GDDR4
Bus Width 384-bit 256-bit (x2)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 155 watts (N/A) watts
Shader Model 4.0 4.1
Bandwidth 86400 MB/sec 144128 MB/sec
Texel Rate 36800 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 13800 Mpixels/sec 26400 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree