Compare any two graphics cards:
GeForce RTX 4070 Ti vs Radeon RX Vega 64
IntroThe GeForce RTX 4070 Ti has a core clock frequency of 2310 MHz and a GDDR6X memory speed of 1313 MHz. It also uses a 192-bit bus, and uses a 4 nm design. It features 7680 SPUs, 240 Texture Address Units, and 80 ROPs.Compare those specs to the Radeon RX Vega 64, which uses a 14 nm design. AMD has clocked the core frequency at 1247 MHz. The HBM2 RAM is set to run at a speed of 1890 MHz on this particular card. It features 4096 SPUs along with 256 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 4070 Ti should theoretically be a little bit superior to the Radeon RX Vega 64 in general. (explain)
Texel RateThe GeForce RTX 4070 Ti is a lot (about 74%) better at texture filtering than the Radeon RX Vega 64. (explain)
Pixel RateThe GeForce RTX 4070 Ti should be a lot (more or less 132%) faster with regards to full screen anti-aliasing than the Radeon RX Vega 64, and also will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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