Compare any two graphics cards:
GeForce RTX 2080 vs GeForce RTX 4070 Ti
IntroThe GeForce RTX 2080 features clock speeds of 1515 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 2944 SPUs as well as 184 TAUs and 64 ROPs.Compare those specifications to the GeForce RTX 4070 Ti, which has core speeds of 2310 MHz on the GPU, and 1313 MHz on the 12288 MB of GDDR6X RAM. It features 7680 SPUs along with 240 Texture Address Units and 80 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 4070 Ti should in theory be a small bit better than the GeForce RTX 2080 overall. (explain)
Texel RateThe GeForce RTX 4070 Ti is much (more or less 99%) more effective at anisotropic filtering than the GeForce RTX 2080. (explain)
Pixel RateThe GeForce RTX 4070 Ti is much (more or less 91%) faster with regards to anti-aliasing than the GeForce RTX 2080, and capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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