Compare any two graphics cards:
Radeon RX 6800 XT vs Radeon RX 7900 XTX
IntroThe Radeon RX 6800 XT has a clock speed of 1825 MHz and a GDDR6 memory frequency of 2000 MHz. It also uses a 256-bit bus, and uses a 7 nm design. It is made up of 4608 SPUs, 288 TAUs, and 128 ROPs.Compare those specifications to the Radeon RX 7900 XTX, which has a core clock speed of 1855 MHz and a GDDR6 memory frequency of 2500 MHz. It also features a 384-bit bus, and uses a 5 nm design. It is comprised of 6144 SPUs, 384 Texture Address Units, and 192 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 7900 XTX should perform quite a bit faster than the Radeon RX 6800 XT overall. (explain)
Texel RateThe Radeon RX 7900 XTX should be a lot (about 36%) more effective at texture filtering than the Radeon RX 6800 XT. (explain)
Pixel RateThe Radeon RX 7900 XTX is quite a bit (more or less 52%) better at anti-aliasing than the Radeon RX 6800 XT, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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