Compare any two graphics cards:
Radeon RX 6500 XT vs Radeon RX 7900 XTX
IntroThe Radeon RX 6500 XT makes use of a 6 nm design. AMD has clocked the core speed at 2200 MHz. The GDDR6 memory works at a speed of 2250 MHz on this specific card. It features 1024 SPUs along with 64 TAUs and 32 Rasterization Operator Units.Compare that to the Radeon RX 7900 XTX, which makes use of a 5 nm design. AMD has clocked the core frequency at 1855 MHz. The GDDR6 RAM is set to run at a speed of 2500 MHz on this specific model. It features 6144 SPUs as well as 384 TAUs and 192 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 7900 XTX, in theory, should perform a lot faster than the Radeon RX 6500 XT overall. (explain)
Texel RateThe Radeon RX 7900 XTX is a lot (approximately 406%) faster with regards to anisotropic filtering than the Radeon RX 6500 XT. (explain)
Pixel RateThe Radeon RX 7900 XTX should be quite a bit (about 406%) more effective at FSAA than the Radeon RX 6500 XT, and also should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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