Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs Radeon RX 7900 XT
IntroThe GeForce 8600 GT 1GB GDDR3 comes with a GPU core clock speed of 540 MHz, and the 1024 MB of GDDR3 RAM is set to run at 700 MHz through a 128-bit bus. It also is comprised of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare those specifications to the Radeon RX 7900 XT, which makes use of a 5 nm design. AMD has clocked the core speed at 1500 MHz. The GDDR6 memory runs at a speed of 2500 MHz on this particular model. It features 5376 SPUs as well as 336 TAUs and 192 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 7900 XT, in theory, should be quite a bit faster than the GeForce 8600 GT 1GB GDDR3 in general. (explain)
Texel RateThe Radeon RX 7900 XT will be much (approximately 5733%) more effective at AF than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateThe Radeon RX 7900 XT will be much (more or less 6567%) better at anti-aliasing than the GeForce 8600 GT 1GB GDDR3, and should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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