Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs GeForce RTX 4080
IntroThe GeForce 8600 GT 1GB GDDR3 uses a 80 nm design. nVidia has set the core frequency at 540 MHz. The GDDR3 RAM is set to run at a frequency of 700 MHz on this model. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare all of that to the GeForce RTX 4080, which has GPU core speed of 2205 MHz, and 16384 MB of GDDR6X RAM running at 1400 MHz through a 256-bit bus. It also features 9728 SPUs, 304 Texture Address Units, and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 4080 is 3177% quicker than the GeForce 8600 GT 1GB GDDR3 in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce RTX 4080 will be a lot (approximately 7658%) faster with regards to texture filtering than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateThe GeForce RTX 4080 is a lot (about 5617%) faster with regards to AA than the GeForce 8600 GT 1GB GDDR3, and will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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