Compare any two graphics cards:
GeForce RTX 3080 vs GeForce RTX 4080
IntroThe GeForce RTX 3080 comes with a clock speed of 1440 MHz and a GDDR6X memory frequency of 1188 MHz. It also uses a 320-bit bus, and makes use of a 8 nm design. It features 8704 SPUs, 272 TAUs, and 96 ROPs.Compare that to the GeForce RTX 4080, which has a clock frequency of 2205 MHz and a GDDR6X memory speed of 1400 MHz. It also makes use of a 256-bit bus, and makes use of a 4 nm design. It is made up of 9728 SPUs, 304 Texture Address Units, and 112 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe GeForce RTX 3080, in theory, should be a little bit faster than the GeForce RTX 4080 overall. (explain)
Texel RateThe GeForce RTX 4080 will be quite a bit (about 71%) more effective at AF than the GeForce RTX 3080. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce RTX 4080 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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