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Radeon HD 3870 X2 512MB vs Radeon HD 4870 1GB

Intro

The Radeon HD 3870 X2 512MB features a core clock frequency of 825 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 4870 1GB, which comes with core clock speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 memory. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have exactly the same bandwidth, so in theory they should perform exactly the same. (explain)

Texel Rate

The Radeon HD 4870 1GB is a small bit (approximately 14%) more effective at texture filtering than the Radeon HD 3870 X2 512MB. (explain)

Radeon HD 4870 1GB 30000 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 3600 (14%)

Pixel Rate

The Radeon HD 3870 X2 512MB will be quite a bit (about 120%) more effective at AA than the Radeon HD 4870 1GB, and also should be capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Radeon HD 4870 1GB 12000 Mpixels/sec
Difference: 14400 (120%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 512MB

Amazon.com

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Radeon HD 4870 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 512MB Radeon HD 4870 1GB
Manufacturer AMD AMD
Year Jan 28, 2008 Jun 25, 2008
Code Name R680 RV770 XT
Memory 512 MB (x2) 1024 MB
Core Speed 825 MHz (x2) 750 MHz
Memory Speed 1800 MHz (x2) 3600 MHz
Power (Max TDP) (Unknown) watts 150 watts
Bandwidth 115200 MB/sec 115200 MB/sec
Texel Rate 26400 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 12000 Mpixels/sec
Unified Shaders 320(64x5) (x2) 800(160x5)
Texture Mapping Units 16 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 55 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Radeon HD 4870 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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