Compare any two graphics cards:
Radeon HD 3870 X2 512MB vs Radeon HD 4870 512MB
IntroThe Radeon HD 3870 X2 512MB comes with a GPU core clock speed of 825 MHz, and the 512 MB of GDDR3 memory runs at 900 MHz through a 256-bit bus. It also is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.Compare that to the Radeon HD 4870 512MB, which has core speeds of 750 MHz on the GPU, and 900 MHz on the 512 MB of GDDR5 memory. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthBoth cards have the exact same memory bandwidth, so in theory they should perform the same. (explain)
Texel RateThe Radeon HD 4870 512MB will be a little bit (more or less 14%) better at texture filtering than the Radeon HD 3870 X2 512MB. (explain)
Pixel RateThe Radeon HD 3870 X2 512MB should be a lot (more or less 120%) more effective at FSAA than the Radeon HD 4870 512MB, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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