Compare any two graphics cards:
GeForce GTS 250 512MB vs GeForce GTX 1630
IntroThe GeForce GTS 250 512MB features a core clock frequency of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also features a 256-bit bus, and makes use of a 65/55 nm design. It features 128 SPUs, 64 TAUs, and 16 ROPs.Compare that to the GeForce GTX 1630, which has a clock frequency of 1740 MHz and a GDDR6 memory speed of 1500 MHz. It also features a 64-bit memory bus, and uses a 12 nm design. It is made up of 512 SPUs, 32 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1630 should theoretically be much faster than the GeForce GTS 250 512MB in general. (explain)
Texel RateThe GeForce GTX 1630 is a small bit (about 18%) more effective at anisotropic filtering than the GeForce GTS 250 512MB. (explain)
Pixel RateThe GeForce GTX 1630 is a lot (about 136%) better at AA than the GeForce GTS 250 512MB, and will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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