Compare any two graphics cards:
GeForce GTX 1630 vs GeForce GTX 460 2GB
IntroThe GeForce GTX 1630 uses a 12 nm design. nVidia has clocked the core speed at 1740 MHz. The GDDR6 memory runs at a frequency of 1500 MHz on this card. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.Compare those specs to the GeForce GTX 460 2GB, which comes with a GPU core clock speed of 675 MHz, and 2048 MB of GDDR5 memory running at 900 MHz through a 256-bit bus. It also features 336 Stream Processors, 56 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 460 2GB should in theory be just a bit faster than the GeForce GTX 1630 in general. (explain)
Texel RateThe GeForce GTX 1630 will be quite a bit (more or less 47%) more effective at anisotropic filtering than the GeForce GTX 460 2GB. (explain)
Pixel RateThe GeForce GTX 1630 should be a lot (approximately 29%) faster with regards to anti-aliasing than the GeForce GTX 460 2GB, and also should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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