Compare any two graphics cards:
GeForce GTX 1630 vs GeForce GTX 465
IntroThe GeForce GTX 1630 makes use of a 12 nm design. nVidia has set the core frequency at 1740 MHz. The GDDR6 memory is set to run at a frequency of 1500 MHz on this specific card. It features 512 SPUs along with 32 TAUs and 16 Rasterization Operator Units.Compare those specifications to the GeForce GTX 465, which features a clock frequency of 607 MHz and a GDDR5 memory frequency of 802 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is comprised of 352 SPUs, 44 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 465 should in theory be a bit faster than the GeForce GTX 1630 in general. (explain)
Texel RateThe GeForce GTX 1630 is much (approximately 108%) better at texture filtering than the GeForce GTX 465. (explain)
Pixel RateThe GeForce GTX 1630 will be quite a bit (approximately 43%) more effective at FSAA than the GeForce GTX 465, and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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