Compare any two graphics cards:
GeForce GTX 1630 vs GeForce GTX Titan Black
IntroThe GeForce GTX 1630 has a GPU core speed of 1740 MHz, and the 4096 MB of GDDR6 memory is set to run at 1500 MHz through a 64-bit bus. It also is comprised of 512 Stream Processors, 32 Texture Address Units, and 16 ROPs.Compare those specs to the GeForce GTX Titan Black, which uses a 28 nm design. nVidia has set the core frequency at 889 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this specific card. It features 2880 SPUs along with 240 TAUs and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX Titan Black should in theory perform a lot faster than the GeForce GTX 1630 overall. (explain)
Texel RateThe GeForce GTX Titan Black should be quite a bit (about 283%) more effective at texture filtering than the GeForce GTX 1630. (explain)
Pixel RateThe GeForce GTX Titan Black is a lot (approximately 53%) better at anti-aliasing than the GeForce GTX 1630, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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