Compare any two graphics cards:
GeForce GTX 1630 vs GeForce GTX Titan X
IntroThe GeForce GTX 1630 makes use of a 12 nm design. nVidia has clocked the core speed at 1740 MHz. The GDDR6 memory runs at a speed of 1500 MHz on this model. It features 512 SPUs along with 32 TAUs and 16 ROPs.Compare all that to the GeForce GTX Titan X, which makes use of a 28 nm design. nVidia has set the core speed at 1000 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this particular model. It features 3072 SPUs as well as 192 Texture Address Units and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX Titan X should perform quite a bit faster than the GeForce GTX 1630 overall. (explain)
Texel RateThe GeForce GTX Titan X will be quite a bit (more or less 245%) better at anisotropic filtering than the GeForce GTX 1630. (explain)
Pixel RateThe GeForce GTX Titan X is much (approximately 245%) more effective at FSAA than the GeForce GTX 1630, and also should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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