Compare any two graphics cards:
GeForce GTX 1630 vs Radeon R7 360
IntroThe GeForce GTX 1630 comes with a GPU core speed of 1740 MHz, and the 4096 MB of GDDR6 RAM is set to run at 1500 MHz through a 64-bit bus. It also features 512 SPUs, 32 Texture Address Units, and 16 ROPs.Compare those specifications to the Radeon R7 360, which features GPU core speed of 1050 MHz, and 2048 MB of GDDR5 memory set to run at 1625 MHz through a 128-bit bus. It also is comprised of 768 Stream Processors, 48 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R7 360 should be a small bit faster than the GeForce GTX 1630 in general. (explain)
Texel RateThe GeForce GTX 1630 should be a little bit (about 10%) faster with regards to anisotropic filtering than the Radeon R7 360. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 1630 is superior to the Radeon R7 360, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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