Compare any two graphics cards:
GeForce GTX 1630 vs GeForce GTX 950
IntroThe GeForce GTX 1630 has a GPU core speed of 1740 MHz, and the 4096 MB of GDDR6 RAM is set to run at 1500 MHz through a 64-bit bus. It also is comprised of 512 Stream Processors, 32 Texture Address Units, and 16 ROPs.Compare those specifications to the GeForce GTX 950, which comes with clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs as well as 48 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 950 should perform a small bit faster than the GeForce GTX 1630 overall. (explain)
Texel RateThe GeForce GTX 1630 will be a bit (approximately 13%) better at texture filtering than the GeForce GTX 950. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 950 is superior to the GeForce GTX 1630, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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