Compare any two graphics cards:
GeForce GTX 1630 vs Radeon R9 M385X
IntroThe GeForce GTX 1630 comes with a GPU core clock speed of 1740 MHz, and the 4096 MB of GDDR6 memory runs at 1500 MHz through a 64-bit bus. It also is made up of 512 Stream Processors, 32 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon R9 M385X, which has GPU clock speed of 1100 MHz, and 4096 MB of GDDR5 memory running at 1500 MHz through a 128-bit bus. It also features 896 SPUs, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTX 1630 should perform a small bit faster than the Radeon R9 M385X overall. (explain)
Texel RateThe Radeon R9 M385X will be a small bit (about 11%) faster with regards to AF than the GeForce GTX 1630. (explain)
Pixel RateThe GeForce GTX 1630 is quite a bit (approximately 58%) faster with regards to anti-aliasing than the Radeon R9 M385X, and also will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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