Compare any two graphics cards:
GeForce GTX 1630 vs Radeon RX 470
IntroThe GeForce GTX 1630 uses a 12 nm design. nVidia has clocked the core frequency at 1740 MHz. The GDDR6 memory is set to run at a speed of 1500 MHz on this card. It features 512 SPUs along with 32 TAUs and 16 ROPs.Compare that to the Radeon RX 470, which makes use of a 14 nm design. AMD has clocked the core speed at 926 MHz. The GDDR5 memory runs at a speed of 1650 MHz on this particular model. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 470 should in theory be a lot faster than the GeForce GTX 1630 in general. (explain)
Texel RateThe Radeon RX 470 is much (approximately 113%) faster with regards to anisotropic filtering than the GeForce GTX 1630. (explain)
Pixel RateThe Radeon RX 470 should be a bit (about 6%) better at AA than the GeForce GTX 1630, and also able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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