Compare any two graphics cards:
GeForce GTX 1630 vs Geforce GTX 1080 Ti
IntroThe GeForce GTX 1630 features a clock speed of 1740 MHz and a GDDR6 memory speed of 1500 MHz. It also features a 64-bit memory bus, and makes use of a 12 nm design. It is comprised of 512 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Geforce GTX 1080 Ti, which uses a 16 nm design. nVidia has set the core frequency at 1480 MHz. The GDDR5X RAM works at a frequency of 1376 MHz on this particular card. It features 3584 SPUs along with 224 TAUs and 88 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 1080 Ti is 404% faster than the GeForce GTX 1630 overall, because of its higher bandwidth. (explain)
Texel RateThe Geforce GTX 1080 Ti is quite a bit (approximately 495%) more effective at AF than the GeForce GTX 1630. (explain)
Pixel RateThe Geforce GTX 1080 Ti is quite a bit (more or less 368%) better at FSAA than the GeForce GTX 1630, and should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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