Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 320MB vs Radeon HD 4850 X2 1GB

Intro

The GeForce 8800 GTS (G80) 320MB features a GPU clock speed of 513 MHz, and the 320 MB of GDDR3 RAM is set to run at 792 MHz through a 320-bit bus. It also is comprised of 96 Stream Processors, 48 Texture Address Units, and 20 Raster Operation Units.

Compare all of that to the Radeon HD 4850 X2 1GB, which features core speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 RAM. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 320MB 143 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 107 Watts (75%)

Memory Bandwidth

The Radeon HD 4850 X2 1GB, in theory, should be quite a bit faster than the GeForce 8800 GTS (G80) 320MB overall. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 63744 (101%)

Texel Rate

The Radeon HD 4850 X2 1GB will be quite a bit (approximately 103%) more effective at AF than the GeForce 8800 GTS (G80) 320MB. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 25376 (103%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 4850 X2 1GB is a better choice, by far. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 9740 (95%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 320MB Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year Feb 2007 Nov 7, 2008
Code Name G80 R700
Memory 320 MB 1024 MB (x2)
Core Speed 513 MHz 625 MHz (x2)
Memory Speed 1584 MHz 1986 MHz (x2)
Power (Max TDP) 143 watts 250 watts
Bandwidth 63360 MB/sec 127104 MB/sec
Texel Rate 24624 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 96 800(160x5) (x2)
Texture Mapping Units 48 40 (x2)
Render Output Units 20 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit (x2)
Fab Process 90 nm 55 nm
Transistors 681 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield