Compare any two graphics cards:
GeForce GTX 480 vs Radeon RX 6950 XT
IntroThe GeForce GTX 480 has a core clock speed of 700 MHz and a GDDR5 memory frequency of 924 MHz. It also makes use of a 384-bit bus, and uses a 40 nm design. It is comprised of 480 SPUs, 60 TAUs, and 48 ROPs.Compare those specifications to the Radeon RX 6950 XT, which has a core clock speed of 1925 MHz and a GDDR6 memory speed of 2250 MHz. It also features a 256-bit bus, and uses a 7 nm design. It is comprised of 5120 SPUs, 320 Texture Address Units, and 128 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6950 XT is 232% faster than the GeForce GTX 480 in general, due to its higher data rate. (explain)
Texel RateThe Radeon RX 6950 XT is a lot (approximately 1367%) better at anisotropic filtering than the GeForce GTX 480. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 6950 XT is superior to the GeForce GTX 480, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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