Compare any two graphics cards:
GeForce GTX 1060 vs Radeon RX 6950 XT
IntroThe GeForce GTX 1060 comes with a GPU core speed of 1506 MHz, and the 6144 MB of GDDR5 memory runs at 2000 MHz through a 192-bit bus. It also is made up of 1280 SPUs, 80 Texture Address Units, and 48 ROPs.Compare those specs to the Radeon RX 6950 XT, which has clock speeds of 1925 MHz on the GPU, and 2250 MHz on the 16384 MB of GDDR6 RAM. It features 5120 SPUs as well as 320 Texture Address Units and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 6950 XT should theoretically be quite a bit superior to the GeForce GTX 1060 overall. (explain)
Texel RateThe Radeon RX 6950 XT is a lot (about 411%) more effective at anisotropic filtering than the GeForce GTX 1060. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 6950 XT is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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