Compare any two graphics cards:
GeForce RTX 2080 SUPER vs Radeon RX 6950 XT
IntroThe GeForce RTX 2080 SUPER comes with a clock frequency of 1650 MHz and a GDDR6 memory frequency of 1937 MHz. It also features a 256-bit memory bus, and uses a 12 nm design. It is made up of 3072 SPUs, 192 Texture Address Units, and 64 Raster Operation Units.Compare those specs to the Radeon RX 6950 XT, which has a GPU core clock speed of 1925 MHz, and 16384 MB of GDDR6 memory set to run at 2250 MHz through a 256-bit bus. It also is made up of 5120 Stream Processors, 320 Texture Address Units, and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 6950 XT should in theory be a small bit superior to the GeForce RTX 2080 SUPER overall. (explain)
Texel RateThe Radeon RX 6950 XT should be much (about 94%) better at anisotropic filtering than the GeForce RTX 2080 SUPER. (explain)
Pixel RateThe Radeon RX 6950 XT will be a lot (about 133%) faster with regards to AA than the GeForce RTX 2080 SUPER, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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