Compare any two graphics cards:
Radeon RX 580 vs Radeon RX 6750 XT
IntroThe Radeon RX 580 comes with a GPU core clock speed of 1257 MHz, and the 8192 MB of GDDR5 RAM runs at 2000 MHz through a 256-bit bus. It also is made up of 2304 SPUs, 144 TAUs, and 32 ROPs.Compare those specifications to the Radeon RX 6750 XT, which features a core clock speed of 2150 MHz and a GDDR6 memory frequency of 2250 MHz. It also makes use of a 192-bit memory bus, and uses a 7 nm design. It is made up of 2560 SPUs, 160 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6750 XT should perform much faster than the Radeon RX 580 overall. (explain)
Texel RateThe Radeon RX 6750 XT should be a lot (more or less 90%) better at anisotropic filtering than the Radeon RX 580. (explain)
Pixel RateThe Radeon RX 6750 XT should be quite a bit (more or less 242%) better at full screen anti-aliasing than the Radeon RX 580, and also able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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