Compare any two graphics cards:
Radeon RX 6750 XT vs Radeon RX Vega 64
IntroThe Radeon RX 6750 XT uses a 7 nm design. AMD has set the core speed at 2150 MHz. The GDDR6 RAM is set to run at a frequency of 2250 MHz on this particular card. It features 2560 SPUs along with 160 Texture Address Units and 64 ROPs.Compare that to the Radeon RX Vega 64, which makes use of a 14 nm design. AMD has clocked the core frequency at 1247 MHz. The HBM2 RAM is set to run at a frequency of 1890 MHz on this specific model. It features 4096 SPUs along with 256 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX Vega 64 is 12% faster than the Radeon RX 6750 XT in general, due to its greater data rate. (explain)
Texel RateThe Radeon RX 6750 XT is a little bit (more or less 8%) faster with regards to texture filtering than the Radeon RX Vega 64. (explain)
Pixel RateThe Radeon RX 6750 XT will be a lot (approximately 72%) more effective at AA than the Radeon RX Vega 64, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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