Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon RX 6750 XT
IntroThe GeForce GTX 1050 3GB comes with a GPU core clock speed of 1392 MHz, and the 3072 MB of GDDR5 memory is set to run at 1750 MHz through a 96-bit bus. It also features 768 SPUs, 48 TAUs, and 24 Raster Operation Units.Compare all that to the Radeon RX 6750 XT, which features GPU core speed of 2150 MHz, and 12288 MB of GDDR6 RAM running at 2250 MHz through a 192-bit bus. It also is made up of 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6750 XT should be 414% faster than the GeForce GTX 1050 3GB overall, because of its greater data rate. (explain)
Texel RateThe Radeon RX 6750 XT is much (approximately 415%) faster with regards to AF than the GeForce GTX 1050 3GB. (explain)
Pixel RateThe Radeon RX 6750 XT is a lot (approximately 312%) better at anti-aliasing than the GeForce GTX 1050 3GB, and also will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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