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GeForce GT 240 GDDR5 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GT 240 GDDR5 makes use of a 40 nm design. nVidia has set the core speed at 550 MHz. The GDDR5 RAM works at a speed of 850 MHz on this model. It features 96 SPUs along with 32 TAUs and 8 Rasterization Operator Units.

Compare those specifications to the Radeon HD 4850 X2 1GB, which comes with a clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 240 GDDR5 70 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 180 Watts (257%)

Memory Bandwidth

The Radeon HD 4850 X2 1GB should theoretically perform a lot faster than the GeForce GT 240 GDDR5 in general. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GT 240 GDDR5 54400 MB/sec
Difference: 72704 (134%)

Texel Rate

The Radeon HD 4850 X2 1GB is quite a bit (approximately 184%) faster with regards to AF than the GeForce GT 240 GDDR5. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GT 240 GDDR5 17600 Mtexels/sec
Difference: 32400 (184%)

Pixel Rate

The Radeon HD 4850 X2 1GB will be much (approximately 355%) more effective at FSAA than the GeForce GT 240 GDDR5, and will be able to handle higher resolutions without slowing down too much. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GT 240 GDDR5 4400 Mpixels/sec
Difference: 15600 (355%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 240 GDDR5

Amazon.com

Radeon HD 4850 X2 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 240 GDDR5 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year Novermber 2009 Nov 7, 2008
Code Name GT215 R700
Memory 512 MB 1024 MB (x2)
Core Speed 550 MHz 625 MHz (x2)
Memory Speed 3400 MHz 1986 MHz (x2)
Power (Max TDP) 70 watts 250 watts
Bandwidth 54400 MB/sec 127104 MB/sec
Texel Rate 17600 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 96 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 8 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 289 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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