Compare any two graphics cards:
Radeon R7 370 4G vs Radeon RX 6650 XT
IntroThe Radeon R7 370 4G features a GPU core clock speed of 975 MHz, and the 4096 MB of GDDR5 RAM runs at 1400 MHz through a 256-bit bus. It also is comprised of 1024 Stream Processors, 64 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon RX 6650 XT, which comes with a core clock frequency of 2055 MHz and a GDDR6 memory frequency of 2190 MHz. It also makes use of a 128-bit bus, and makes use of a 7 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6650 XT should perform much faster than the Radeon R7 370 4G overall. (explain)
Texel RateThe Radeon RX 6650 XT is much (about 322%) better at anisotropic filtering than the Radeon R7 370 4G. (explain)
Pixel RateThe Radeon RX 6650 XT will be quite a bit (about 322%) faster with regards to full screen anti-aliasing than the Radeon R7 370 4G, and also capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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