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Radeon HD 4850 X2 1GB vs Radeon HD 5670

Intro

The Radeon HD 4850 X2 1GB features a GPU clock speed of 625 MHz, and the 1024 MB of GDDR3 RAM runs at 993 MHz through a 256-bit bus. It also features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 5670, which has a clock frequency of 775 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is comprised of 400(80x5) SPUs, 20 Texture Address Units, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5670 61 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 189 Watts (310%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4850 X2 1GB should theoretically be a lot better than the Radeon HD 5670 overall. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
Radeon HD 5670 64000 MB/sec
Difference: 63104 (99%)

Texel Rate

The Radeon HD 4850 X2 1GB is much (about 223%) faster with regards to texture filtering than the Radeon HD 5670. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Radeon HD 5670 15500 Mtexels/sec
Difference: 34500 (223%)

Pixel Rate

The Radeon HD 4850 X2 1GB will be much (about 223%) faster with regards to AA than the Radeon HD 5670, and also will be able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Radeon HD 5670 6200 Mpixels/sec
Difference: 13800 (223%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 1GB

Amazon.com

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Radeon HD 5670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 1GB Radeon HD 5670
Manufacturer AMD AMD
Year Nov 7, 2008 January 14, 2010
Code Name R700 Redwood XT
Memory 1024 MB (x2) 1024 MB
Core Speed 625 MHz (x2) 775 MHz
Memory Speed 1986 MHz (x2) 4000 MHz
Power (Max TDP) 250 watts 61 watts
Bandwidth 127104 MB/sec 64000 MB/sec
Texel Rate 50000 Mtexels/sec 15500 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 6200 Mpixels/sec
Unified Shaders 800(160x5) (x2) 400(80x5)
Texture Mapping Units 40 (x2) 20
Render Output Units 16 (x2) 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 40 nm
Transistors 956 million 627 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Radeon HD 5670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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