Compare any two graphics cards:
GeForce RTX 2070 vs Radeon RX 6650 XT
IntroThe GeForce RTX 2070 features core speeds of 1410 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 RAM. It features 2304 SPUs as well as 144 Texture Address Units and 64 Rasterization Operator Units.Compare those specs to the Radeon RX 6650 XT, which features core clock speeds of 2055 MHz on the GPU, and 2190 MHz on the 8192 MB of GDDR6 RAM. It features 2048 SPUs along with 128 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 2070 should in theory be a lot better than the Radeon RX 6650 XT overall. (explain)
Texel RateThe Radeon RX 6650 XT should be quite a bit (about 30%) faster with regards to anisotropic filtering than the GeForce RTX 2070. (explain)
Pixel RateThe Radeon RX 6650 XT should be quite a bit (about 46%) better at AA than the GeForce RTX 2070, and should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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